New Update: Fire Wizard Tower, Balance, and Fixes

December 19, 2019 willsterling23 0 Comments


This update is primarily focused on progressing the main quest line, which now takes you up through the first wizard tower. It also includes a number of bug fixes and other minor changes.

The plan for the next update is to continue work on finishing the main quest line. Additionally, we will be looking into improving the map to be more user friendly.

Changes


- Continued the main quest up through completing the first wizard tower.
- Added resolution and full screen options in the in-game settings.
- Updated the fire rate on some revolvers.
- Added a new Arcane Orb ability.
- Most torches now have holder models.
- The Prophet's Sanctum jump puzzle is now a little easier to complete.
- Fixed some visual issues in The Shimmering Chasms.
- Added volumetric lighting to some caves.
- Added new teleport runes to some areas.
- Fixed a problem where the door to the building for "A Treasure Hunt" quest would not open.
- Added dynamic and more descriptive bullet points for all stats in the inventory screen.
- Fixed an issue where the Dragon Lilly sometimes wasn't lootable.
- Fixed an issue where Esther wouldn't open her merchant interface after you completed her quest.
- Fixed an issue where you couldn't loot a key in a bucket.
- Fixed a bug at the Landry Residence that prevented a door from opening when reloading the game.
- Fixed some visual issues in the B1 church cave.
- Fixed an issue where a key in Evior's house didn't go to anything.
- Bert now knows if you've rescued Emily.
- Fixed some typos.
- Fixed colliders on some cliffs not being right.
- Some nature abilities are no longer tagged as heat abilities, which caused them to activate heat-based talents.
- Hollow Point Ability now deals more damage.
- Packed show now costs less mana.
- The cost reduction of leveling hollow point and packed shot are no longer as dramatic.
- Fixed the Unearthed Behemoth spawning before the statues are deactivated.
- It will now alert you if you are out of inventory space when trying to pick up certain items.
- Ice Mage and Fire Mage talents now have increased effects.
- It now saves that you have rescued Rosie, and she will no longer spawn in the cage after that if so.
- You can now ask the wizard for another draught of death potion even after you have finished the Hall of the Dead quest.
- Harvey's curative potion is no longer able to be sold.
- Fixed the timeless revolver special effect increasing damage on all types of ammo if you had basic ammo selected.
- You can no longer upgrade the ability granted by the mask of the assassin.
- Fixed effect on the healing hat.
- Enemies no longer play a queued stagger animation after a spell cast animation.

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