Dev Update: Caves, Rivers, AI, and Talents!

November 30, 2018 Will Sterling 2 Comments


Howdy everyone!

We've got a lot of fun content we've been working on over the past couple of weeks that we'd like to share with you. Progress on the development of Wild West and Wizards is going smooth and we're very happy with where we are entering into the holidays. While we still have a ways to go in terms of polish and content, our world building, systems, and other foundational elements of the game are almost complete.

Here's a look at what we've been working on recently!


Caves



While most of your exploration time in the west will be spent above ground, we did want the option to go venture in some caves! This allows us to add a semi-dungeon element to the game. As you may already know, we want our western game to have a lot of RPG elements. A dungeon (or cave in this instance) is one step in that direction. Not all caves in the game will large and expansive, but we do want a few that you can get lost in. Many of the caves will be smaller but still provide a neat point of exploration or challenge. 

Rivers


Wild West and Wizards has three zones: the desert, plains, and the forest. We just recently added a small running river through the forest and we wanted to expand that into the plains area of the game. Over the past couple of weeks we've been working on polishing up the river and making it feel natural and look nice cutting through the plains. 

AI Work


Recently we've also been doing some more work on AI and models. We got our new male character model in so we are happy about that! In addition to that, we have added in ragdoll physics that help add a lot to the combat element of the game. We are still doing a good bit of work on polish on AI animations but we are making some good strides in this area! 

Talents


As we talked about earlier, we really want this game to feel like an RPG in many ways. In addition to having spells and abilities, you will also be able to level up and earn talents. We've started working on some of the mechanics needed to have and unlock talents in the game. This will allow for a more unique playstyle of your choosing and give you a good way to progress your character. 



In addition to all those things we've also been doing a lot of optimization work, bug fixing, and more world building. As always thanks for reading and stay tuned for more good content updates coming soon!

2 comments:

  1. Really digging the aesthetic, and I like that the river is a mainstay throughout at least a couple areas. Gives a sense of continuity. Keep up the awesome work!

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