Dev Update: New Map and Expanded Main Quest

February 04, 2020 willsterling23 0 Comments


Howdy everyone!

We're happy to have finally our next update out which includes a lot of great new changes. Let's dive in.

MAP UPDATE




One of the major features of this update is a brand new map interface. It features a full 3D top-down view of the world and shows your current position, points of interest, teleport runes, and waypoints for your current quests.

MAIN QUEST



The update also includes expansions to the main quest line through unlocking and completing the second wizard tower located in the plains.

WHAT'S NEXT?


Next up, we will be working on expanding the main quest further up through the completion of the third and final wizard tower located in the forest. Additionally, work will begin on creating a second class to choose upon character creation.

CHANGES


- Updated map.
- Progressed the main quest.
- Added map button to journal quest entries which opens the map to that location.
- Added new sign posts to the desert to help more easily discover new points of interest.
- Added new points of interest to the plains.
- Added some new lore books.
- Fixed an issue with the portal in the abandoned church near mountain town not staying active.
- Fixed problem where bullets would hit an invisible collider near where you start.
- Fixed an issue with the key to the Byrne residence not spawning.
- Reduced stamina cost per second to sprint from 5 to 0.
- Fixed problem where you would get the like the dead debuff in the chamber of mourning.
- Fixed problem where temple of desolation entrance visuals would pop into view.
- Fixed a lot of deformed chests.
- Added colliders to top of glass cases.
- Fixed desert lockstones setting quest values no matter if you had finished the quest already or not.
- Fixed finley being back up in the air after you saved him already.
- Fixed some instances where cemetary fences didn't have colliders.
- Fixed collider on "lone statue" in forest.
- Harvey is no longer a chair if you return to him after you have finished his quest.
- Fixed where you could bypass the lock to get into dimlight cavern.
- Fixed down tree clipping through rocks near forest wizard tower.
- Fixed problem where statue of salena would not appear after you got the quest if you didn't unload the area first.
- Fixed fence going into d1 from c1 popping out of nowhere when the sector loads.
- Fixed possible sequence breaking of private eye quest. It now updates if you teleport out of the locked cellar.
- Abigail now checks your inventory space before giving you a key.
- Journal in Dustbone Cemetary now has a name.
- Fixed Westshire Cemetary fence having no colliders.
- Fixed alchemist's shack in desert not visible until you get right up to it.

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