Dev Update: New Outfit Models, Points of Interests, and Fixes.

May 14, 2020 willsterling23 0 Comments


New Outfits


We added in two new outfit models, the Duster and the Cassock. Both of these new models will replace the clothes of certain NPCs throughout the game, as well as update the models of some items that you can equip.


Changes Near Edge Town


A few things have been updated near edge town to improve the initial experience. This includes the addition of a new quest, a slight improvement to the Tools of the Trade quest, some new NPCs, and more. This is intended to bring the quality of some of the early quests up to more closely match those found in the later game.


Bug Fixes


Thanks to everyone who have taken the time to report bugs and other problems. With the influx of new players since we left early access, we were able to identify a number of bugs that previously went unnoticed. Some of these have been fixed in minor hotfixes, as well as in this update.


Equipment Drops


Previously, wearable equipment drops were, in general, exclusive to bosses and chests. We have now made it so that common enemies also have a rare chance of dropping these items.


Upcoming


We have some larger content additions in the works that will expand the quest line of the Bounty Hunter guild as well as add some new points of interest in the world. This update will likely come within the next few weeks.


Changes


- Added new clothing items: The Duster and Cassock Robe.
- Updated some NPCs with new clothes visuals.
- Fixed some visual issues in Forest Town.
- Fixed some visual issues in Edge Town.
- Added some new small areas to the beginning area.
- Added new potions to some loot tables.
- Bandits can now sometimes drop armor.
- Added some new points of interest to the desert.
- Buffed some repeater rifles.
- Improved the "Tools of The Trade" quest
- Decreased the difficulty of Furnace Master Edgar slightly.
- Added a new quest near Edge Town.
- Portals now save if you've activated them in the Shimmering Caverns.
- Tabitha can now re-give you a key if you lose it during her quest.
- Added collider to keep you from being able to interact with a blocked door by looking through a crack.
- You can no longer dodge while in the air.
- Fixed a hole in the geometry on top of Heaven's Overlook.
- Fixed overlapping floor geometry in museum of magic.
- Fixed malformed bottles in Elron's house.
- Fixed falling bottles in the mountain town blacksmith shop.
- Fixed some colliders on the exterior of Nigel's house in Down Town.
- Fixed a tilted shrine rock in Tinderfall Hollow.
- Fixed being able to interact with a secret door early in the abandoned wizard school.
- Fixed z-fighting on alchemist's shack in plains.
- Fixed the water effects of Lake Town's lake not extending deep enough.
- Removed collider from ice on the Brine rife, which could intercept spells.
- Fixed Gavyn still blocking the cellar door even after you have completed the quest Private Eye.
- Added tip when you start on how to wield your weapon.
- Fixed a bunch of typos.
- Soul Splitter orbs now fall to the ground, so they no longer get stuck way in the air.

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