New Update: Main Story Quests, Boss Mechanics, New Abilities, and More!

November 15, 2019 willsterling23 1 Comments

Howdy everyone!

Here's a look at some of the new content you can expect to see in today's update.

Main Quest



A main focus with this and the next couple of updates revolves around the implementation of the main quest line. We plan to add a little more of it each update until it is complete. This update extends the quest from where it left off before. If you have previously worked on the main quest, you should find the quest in your journal to know where to continue.

Boss Mechanics



As part of some of the future elements of the main quest line, we will require a system to create boss battles with more interesting mechanics. We went ahead and implemented the basics of the system and updated the boss in the Edge Town Cave to be a slightly more interesting boss battle. We will update more world bosses in the future.

Interface Improvements



This update includes a few additions to the interface. We have added the ability to compare an equippable item with one that you have equipped. To do so, mouse over the item and press shift. Rarity colors that were previously hard to read have been adjusted slightly for better readability. Quests that are part of the main quest line are now visually different from other quests in your journal. Some items in your resource tab now have small icons in the top corner to indicate if they are quest items or just strictly for selling in order to make it easier to decide what to sell at merchants.

Abilities




We have added some new abilities that can be obtained throughout the world. These include two types of healing spells, an ability to regain mana, and a short distance teleport. We have also made changes to some abilities. There were a number of abilities (such as those that affect weapons) that naturally improved with your character or equipment level, but for which the ability level had no effect. These have been changed where they will increase in mana cost as you gain levels, but upgrading them will reduce their mana cost.

We have added the functionality required for abilities that buff you to be toggled on and off. A number of spells of this nature no longer grant you a temporary buff. Instead, they can be toggled on and off. Note that removing an ability from your ability bar will now remove all buffs given by that ability. We have also enabled abilities to be removed from the ability bar by dragging them off.

Patch Notes


- Fixed an issue where you could see areas with no terrain from certain spots in the plains.
- All buff abilities can now be toggled.
- Increased the number of upgrade orbs needed to upgrade items past lvl 20.
- Fixed a bug where the second level of the Ice Affinity talent did not modify the correct stats.
- Cave engineer's boots are now uncommon items instead of common.
- Fixed a bug where you would rarely hear a female greeting sound when reading lore books.
- Fixed an issue with Anna the merchant selling only one of some bullet types.
- Reduced the amount of armor that ice armor grants.
- Reduced the cooldown time of packed shot and hollow point abilities.
- A number of spells that used to not be able to be upgraded or did nothing when upgrading have - been fixed. Generally, upgrading these spells reduces the mana cost.
- Added some new abilities.
- The color of damage taken numbers is now dependent on the type of hit or healing.
- Fixed bug where an enemy's shouts can cause friendly npcs to attack you.
- Enemies can now hear your footsteps if you are close enough.
- Slightly increased the chance of wizards to drop spell scrolls.
- Added new quests and areas for the main quest line.
- Added new boss mechanics to the boss of Edge Town Cave.
- Added boss health bar that appears when fighting certain boss enemies.
- World health bars now have a slight animation when health is reduced.
- Adjusted atmospheric visuals in Edge Town Cave.
- Fixed a problem that would cause interface elements to not scale right with very wide resolutions.
- You can now drag abilities off of your ability bar to unequip them.
- You are now asked "are you sure?" before quitting.
- Made rare and epic rarity colors easier to read.
- Fixed bug with scarlet repeater and Soul Taker where the special effect would not always work properly.
- Important quests are now visually different in the quest journal.
- When some buff abilities are unequipped from the hotbar, the buff's effect is now removed.
- Some abilities can now be toggled on and off.
- Abilities can no longer be changed while in combat.
- Added compare inspection window (Press shift while inspecting an item).
- Adjusted enemy AI so that they now can lose sight of you correctly in certain circumstances.
- Added icons to quest items and sellable only items.
- Added hotkeys for count selection UI (when selling/buying items).
- Improved scorpion lock-on location and increased their XP value.
- Fixed inanimate objects sometimes having an audible dialogue greeting.
- Fixed a typo in Lulu's dialogue.
- Fixed some scaling issues in the A1 wizard basement.
- You now pull out your weapon from the bottom of the screen instead of the top.
- Fixed health potions not always healing correctly past maximum.
- Fixed bandages removing all over-maximum health.
- Added bullet point indentation to the description window.

1 comment:

  1. Loving the feel of the game so far, and I commend you on your work, it's shaping up to be a great game!

    I have one important question, however.

    Necromancy: Yay or Nay?

    ReplyDelete