This Week at Lavaboots: World Buidling, XP, and Loot!

September 21, 2018 Will Sterling 0 Comments


Howdy everyone!

We wanted to go over some of the things we've been working on this week for our upcoming game, Wild West and Wizards! As you know we officially announced the title about a week ago and we want to update our development blog pretty consistently so you can follow what's going on with the game.

This week we've been working on a variety of mechanics, systems, and other things to get the core gameplay loop down. Our goal right now is mainly implementing and testing a lot of the mechanics required to simply play the game. This includes things like dialogue, quest systems, xp, looting mechanics, combat, etc.. Here's a look at what we've been working on this week!

World Building - The Plains Zone 


In addition to the desert zone in the world, we are also adding a plains area. This will be mostly grassland and give off a much different vibe than the desert. The desert will be very rocky and dense with content, whereas the plains will be more like open fields with the points of interest spread out a bit more. Both areas are pretty large and there will be a lot to discover as well secrets scattered throughout! 

XP and Talents


One goal with Wild West and Wizards is for it to really have an RPG and fantasy-like feel in a western setting. A couple elements we are adding to help with this feeling are experience and a talent system. You will be able to level up by getting experience and earn certain unique talents. While the exact design of this is still being worked out, we did implement a lot of mechanics needed for this to work this week. 

Enemies and Loot


This week we also worked on setting up some basic enemies and making them drop loot. We've been doing a good bit of work with systems and mechanics to get the looting working correctly with your inventory, the save system, and things of that nature. We actually spent a good bit of time early on in development working on our combat and enemy system, but we've still got a little bit of work left to put the final polish on it. Our main goal within that context this week was getting the looting mechanics working. 



That's the core of what we've been working on this week in addition to fixing bugs and polishing up things here and there. We've also added in some new building models and other content like that. Thanks for reading and stay on the lookout for more updates in the future! 


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